Let's put the questionable aspects of getting help for someone without asking them beforehand if they're all right with it aside, and talk aboouuuuut...
... character design consistency! yayyyyy :insert party smiley here:
So, Allan was one of those characters' faces that changed constantly (although I think *all* GGaR characters went through changes throughout the comic), and I don't just mean stylistic changes, but lacking consistencies like: ok does he have a pointy or round nose? Does he have hollow cheekbones or not? (here he does, but I know I didn't keep those cheekbones lines very long) In these strips, he has the same nose as Lillian does, but later on he doesn't. I went back and forth on many of those details.
And that's fine, because GGaR was a comic that was a bit experimental like that, and readers didn't seem to mind. But for the next webcomic I'm planning out, I really want character designs to be -way- more consistent. It just adds credibility to the story, to the characters, and it's a challenge I feel I'm ready to take on! And the drawing style still can evolve and improve too! But if a character has a super long straight nose, then whatever happens to the drawing style, they'll keep their super long straight nose, you know? Drawing styles don't have to change those characteristics, but it can improve in *how* I draw them.
That's it for today's little commentary, see you tomorrow :)
--> This is a rerun of the finished webcomic Go Get a Roomie! You can find these two strips in the old archive >here<!